First of all, I've been discussing this a bit in this other thread, the Fake Amazon Reviews one.
Oh cool it put up the screenshot!
Anyways, I don't know if this is the correct sub-forum. My intent with this thread is to mainly discuss fish behavior and how I can apply it to a realistic fishing simulator that we all can play as it's being designed. I think feedback from the BR community would be awesome.
Usually when I design a game I hang out at gaming forums. Not this time!
For those who play video games, I am sick of games trying to steal my money. I don't design games that way. In short, video games suck now, by and large. I'm old school - I only want to buy your game once dude! And these days, not even that most of the time.
I've played Bass Pro Shops: The Strike and think it's "okay", but I want much better. Better looking, better fishing areas (pads, grass, beds, laydowns, everything), better and more realistic fishing, and easy and enjoyable to control and play, especially for non-gamers. And no underwater cameras.
My goals for the game
I want it to be beautiful. I want people who hate video games to turn on the game just to see the peaceful cove, or the still waters and birds chirping and frogs croaking. A swirl from a bass or a boil of bait fish.
I want people to be able to apply their real fishing knowledge to catch fish in the game. I want it to be enjoyable, peaceful, and realistic. I want realistic casting, reeling, fighting, bait actions, but most of all, fish behavior.
Here is an older game I designed just to show I'm serious:
The graphics aren't very good in some parts of the above game. I'm thinking someone else can do graphics at some point.
But I can do good enough to make working demos we can all play.
I really don't know what I expect from people here, I'm just seeing if there's any interest I guess. I've already had some great and indepth advice in the other thread.
Bass Behavior
The main thing that will make the game realistic is bass behavior. Incorporating sun angle and brightness, weather, time of year - you know, all the stuff we talk about here every day - will all affect where bass will be, and if they will bite. And maybe they won't be where you expect (like real life).
For programming the fish "AI" I have variables for fish behavior - you know like a football game where you have attributes for your players like speed, stamina, aggression, strength - well the fish have them too. Speed, age, sex, aggression, hunger, fear, schooling tendency, maybe even a favorite color or style of food. Plus much more.
Right now I have a bass that will swim around, change its behavior at certain times of day, avoid obstacles and even react to a vibrating bait like a crank. It's all very very basic, but it works as it should so far. No big problems.
I think I'll keep this first post "short". If anyone is interested please read any relevant posts from the thread I mentioned above to get caught up on what's going on here. Or not, doesn't matter really
Finally, I have no idea what I will do with the game. I've made free games and I've made two commercial ones. I want to make it playable for everyone here as it is designed. I'm thinking I'll make a basic sim, then if it seems good I will build a game around it. Well not really a game...a sim! Both.
I am no longer in the gaming industry, and when I was I worked alone. I don't really play games anymore but I would play this. Electronic Arts agreed to publish my last game and I signed a deal with them, but I cancelled it because I didn't like what they wanted me to do to monetize it. Probably why this game made zilch but oh well. That experience really turned me off to video games.
Some goals with the game:
- use real fishing knowledge to catch fish.
- make it look gorgeous. I want it to look so awesome that people will pull their kayak into their living room to play in on the big screen TV! Maybe there will be yaks in the game?
- fun for non-gamers and old dudes and women.
- fun realistic casting, retrieving, fights, and nice looking fish.
- no in-app purchases. Maybe if one day I add like a 5 lake expansion pack to the game, but no BS like paying real money for lures, gas, broken line or anything like that. So freaking stupid. I actually have no idea what I want to do with it when completed.
Right now I have one big pond. It is somewhat unrealistic because it has parts that are 30 feet deep, but I need a good yet small testing ground with everything in it - deep water, shallows, docks, structure etc.
One more thing - I am pretty new to bass fishing so I don't have all the answers - well nobody does, but especially me! I learn fast though and I have done a lot of studying for this game, not to mention for fishing.
Okay that's enough for now! If anyone is interested let me know, maybe this will be an interesting thread.