Hmmm....have to say I'm pretty disappointed.
I'm a big fan of the original, and I was REALLY hoping after such a long wait that 2 was going to deliver.
The first thing I noticed was the extremely narrow field-of-view. No big problem, right? I'll just edit the launch options. The only problem is that you get this "fisheye" kind of vibe when you try to get it to the kind of vision you had in the first one, and when you sprint, it reverts back to the narrow FOV.
Next thing I noticed was the annoyingly high amount of motion blur.....moving your weapon back and forth looks akin to being high on LSD or something. Well, since they decided to gut the options menu (why?), you can't get rid of it (no command-line options here, either....you're stuck with the blur).
On with more gutting.......prone and lean are GONE - lean being replaced by a sort of "auto lean" when you scope behind an object. This is really a shame, since these were integrated so well/smoothly in the first game - I would say better than any other FPS I've played to date. They obviously spent a lot of effort developing these player mechanics for the first game, only to drop them in 2....once again - why? I assume it (like so much other gutting) is a result of trying to make the game more playable with controllers - since Crytek decided to move away from PC exclusive development and port to the console makers this time around.
Then there's the jump lag. Terrible jump lag. I'm not really sure what they were thinking with this - just one more thing to ruin the already crippled player mechanics.
There was a lot of hype about how much more destructible the environment would be, and as far as I can tell, the only new attribute I noticed was the ability to shoot corners off of pillars. That's it. In the original, you could blow apart entire shacks with grenades/RPGs. Plant an explosive under a Hummer and you could blow it 20 feet in the air and watch the amazing physics engine take it from there. None of that exists in this one. Heck, you could shoot down an entire forest of palm trees if you wanted in Crysis.....this is a big disappointment.
While I'm talking about vehicles - don't expect to be driving/flying much of anything.
Suit functions are also gutted, with "speed" and "power" now gone. Added abilities such as the air stomp and power kick are pretty much useless. The kind of advanced maneuvers you could pull off in the first one are impossible (such as switching to power to jump on top of an object, cloaking mid-jump, and landing in prone position to start picking off enemies while avoiding detection.... )
I really dug the sandbox nature of the first game....the ability to evaluate an objective and approach it from almost any direction. You could sneak into a village and take KPA out in close quarters, or you could crawl across a hill and pick them off with a sniper rifle - or even avoid the objective entirely if you wanted. 2 is far more linear, especially considering how open and adventurous they could have been given the premise. This aspect isn't helped any by the constant radio contact with people telling you to "hurry up and go here" every 5 seconds.
Apart from all the gameplay issues, it's graphically inferior to the first one as well, with textures ranging from alright to downright hideous even on the highest settings. Don't expect any of the big draw-distances and views from the first game.
The art direction is very good, so I'll give them that. I think the interiors of the structures is actually better than the first game, and it's a very interesting environment. The in-game animation also appears to be more smooth. Reflective surfaces look great (glass actually looks like glass). AI is pretty decent.
I was really interested in the multi-player, since that's where I tend to spend countless hours, anyway.. Without going into a long review, I'll just suffice it to say it isn't a dot on a line compared to Crysis Wars. No tanks, no VTOLs, choppers, boats, etc....and it wouldn't matter because the maps are all too constricted to use them anyway. It's just a generic bleh all-around.
Crysis also came with the CryEngine2 Sandbox editor - which is like a giant Christmas present to anyone who likes to mod and build custom levels. The new doesn't come with the new editor.....can't say I'm all that interested in the new engine anyway from what I've seen.